Our projects and research shape the STEM education field by introducing innovative curricula and improving student access to STEM.

We support more than 60 active projects every year, and our high-quality, innovative research is based on the understanding that for STEM, real-world application matters. We inspire, motivate, and create life-long learners by helping students connect what they are taught in the classroom to the world around them.


These projects and our research are designed to encompass a wide range of subjects and disciplines within STEM education and teaching methods to expand accessibility for all eager minds.

  • Focus Populations

  • Content Areas

Native STEM Portraits (NSP)
Native STEM Portraits (NSP)

NSP is a longitudinal study on the experiences of Native STEM students, faculty, and professionals and the barriers and supports they encounter in STEM.

Native Women and Two-Spirit Individuals in Computing Higher Education (NAWC2)
Native Women and Two-Spirit Individuals in Computing Higher Education (NAWC2)

This study examines landscape data and trends on participation of Native women and two-spirit individuals in computing through a scoping review of the existing literature.

Project LEAP
Project LEAP

Project LEAP researchers are developing a Grades K–5 Early Algebra Learning Progression (EALP) to foster young children’s algebraic thinking and are testing its potential to improve children’s algebra-readiness for middle grades.

Reaching Across the Hallway
Reaching Across the Hallway

Broadening rural middle school history students’ participation in meaningful and culturally relevant CS instruction.

Revealing Systemic Impacts of a 12-Year Statewide Science Field Trip Program
Revealing Systemic Impacts of a 12-Year Statewide Science Field Trip Program

This project looks for large scale impacts of such a widespread, sustained-over-time experience on students, teachers, schools and communities.

Revealing the Invisible
Revealing the Invisible

Investigators from TERC, Landmark College, and MIT collaborated to examine the relationships among patterns of play in a digital game (“Impulse”), student attention (measured from eye- and head-tracking devices); and student learning about Newton’s first and second laws.

Robots in Science
Robots in Science

Robots in Science supports middle school physical science teachers to develop and implement integrated robotics units in their classrooms.

SEEC – Consultation & Research Evaluation
SEEC – Consultation & Research Evaluation

SEEC offers consultation, external evaluation, and research support for existing STEM education grants and programs and collaborates with proposal writing teams to design studies.

Signing Glossaries for Science Exhibits
Signing Glossaries for Science Exhibits

The glossary apps are six venue-specific signing glossaries researched and developed for deaf and hard of hearing individuals, age 5 and above, who visit informal learning venues.