Our projects and research shape the STEM education field by introducing innovative curricula and improving student access to STEM.
We support more than 60 active projects every year, and our high-quality, innovative research is based on the understanding that for STEM, real-world application matters. We inspire, motivate, and create life-long learners by helping students connect what they are taught in the classroom to the world around them.
These projects and our research are designed to encompass a wide range of subjects and disciplines within STEM education and teaching methods to expand accessibility for all eager minds.
The Backyard Wilderness project is an evaluation of the informal and formal educational outreach campaign associated with the giant screen film, Backyard Wilderness.
IMS-SEIL is an institute on qualitative meta-synthesis methods for STEM education graduate students, postdocs, early career researchers, and faculty.
SEEC is working collaboratively with the Howard Hughes Medical Institute’s BioInteractive team to evaluate implementation and impact of classroom resources, planning tools, and professional development designed for science educators.
The Building Coherence project aims to support development of pre-service elementary teachers’ knowledge, skills, and dispositions for enacting ambitious and equitable STEM instruction, by fostering greater coherence among STEM content and pedagogical teacher preparation opportunities.
Children’s Understanding of Relationships (CUF/CUG) projects focus on developing the cognitive foundations of children’s understanding of algebraic concepts as they begin formal schooling in Kindergarten and first grade.
Through a Researcher Practitioner Partnership (RPP) between Braintree Public Schools and EdGE, the team is building CodePlay—a strong foundation of teachers and suite of materials for the teaching and learning of CT—in upper elementary and middle schools across Braintree MA, considering a broad audience of diverse learners with cognitive differences.
Developing data science materials and activities for after-school and summer experiences
Designing Biomimetic Robots is creating and studying an interdisciplinary learning environment for middle school students, by having students study the natural world and use what they learn to design their own robots.
Providing a national model for rigorous, engaging Earth and environmental lab science courses.
EdGE is a team of educators, designers, and researchers who design and study digital games and environments to learn how to engage ALL learners in STEM, especially those who are “falling through the cracks”.