Our projects and research shape the STEM education field by introducing innovative curricula and improving student access to STEM.

We support more than 60 active projects every year, and our high-quality, innovative research is based on the understanding that for STEM, real-world application matters. We inspire, motivate, and create life-long learners by helping students connect what they are taught in the classroom to the world around them.


These projects and our research are designed to encompass a wide range of subjects and disciplines within STEM education and teaching methods to expand accessibility for all eager minds.

  • Focus Populations

  • Content Areas

Multiple Intersectionalities among Faculty in STEM: An Arts-Informed Exploratory Study (MiaFS)
Multiple Intersectionalities among Faculty in STEM: An Arts-Informed Exploratory Study (MiaFS)

MIaFS addresses a largely under-studied population, in this case Faculty of Color in STEM (FCS) who are also Gender and Sexual Minorities (GSM), through the use of methods rarely used in STEM education research, namely participant-generated Arts-Informed Research (AIR).

Native American Women in Computing and Technology (WOCCC Sr. Fellowship)
Native American Women in Computing and Technology (WOCCC Sr. Fellowship)

This fellowship will result in two case studies that explore the persistence of Native American women in computing and technology higher education.

Native Women and Two-Spirit Individuals in Computing Higher Education (NAWC2)
Native Women and Two-Spirit Individuals in Computing Higher Education (NAWC2)

This study examines landscape data and trends on participation of Native women and two-spirit individuals in computing through a scoping review of the existing literature.

Project LEAP
Project LEAP

Project LEAP researchers are developing a Grades K–5 Early Algebra Learning Progression (EALP) to foster young children’s algebraic thinking and are testing its potential to improve children’s algebra-readiness for middle grades.

REVEAL
REVEAL

The REVEAL team explored the role of museum educators in deepening and extending family engagement and learning at interactive math exhibits.

Revealing the Invisible
Revealing the Invisible

Investigators from TERC, Landmark College, and MIT collaborated to examine the relationships among patterns of play in a digital game (“Impulse”), student attention (measured from eye- and head-tracking devices); and student learning about Newton’s first and second laws.

SEEC – Consultation & Research Evaluation
SEEC – Consultation & Research Evaluation

SEEC offers consultation, external evaluation, and research support for existing STEM education grants and programs and collaborates with proposal writing teams to design studies.

Signing Glossaries for Science Exhibits
Signing Glossaries for Science Exhibits

The glossary apps are six venue-specific signing glossaries researched and developed for deaf and hard of hearing individuals, age 5 and above, who visit informal learning venues.

Signing Math & Science
Signing Math & Science

Signing Math & Science consists of illustrated, interactive 3D standards-based sign language dictionaries that offer students in grades K-8 and 9-12 who are deaf and hard of hearing increased access to the same learning opportunities that hearing students enjoy.

SportsLab:2020
SportsLab:2020

SportsLab: 2020 is opening the door to 21st Century careers through a sports research and the She Design Challenge.