Our Legacy of Impactful Projects
At TERC, we take pride in our ongoing commitment to shaping the STEM education landscape through innovative projects and groundbreaking research. Delve into our archives to discover the stories, methodologies, and outcomes of these impactful projects. Even though they may no longer be actively running, the knowledge and insights gained from these initiatives continue to shape the future of STEM education.
This project expanded and disseminated the Project AIM professional development program that was designed to help teachers recognize, analyze, and aspire to implement high quality discourse in the mathematics classroom.
A research project that learned from Spanish-speaking parents of pre-K children, about how they engage in and access the Aprendiendo Math Talk training via the use of videos and social media.
Children’s Understanding of Relationships (CUF/CUG) projects focused on developing the cognitive foundations of children’s understanding of algebraic concepts as they begin formal schooling in Kindergarten and first grade.
Developed data science materials and activities for after-school and summer experiences.
Designing Biomimetic Robots created and studied an interdisciplinary learning environment for middle school students, by having students study the natural world and use what they learned to design their own robots.
A national model for rigorous, engaging Earth and environmental lab science courses.
Extracting Salient Scenarios from Interaction Logs helped students understand the principles of complex systems by developing a new type of education technology to support their learning and participation in the multi-person immersive simulation.
Focus on Energy is an innovative approach for teaching and learning about energy in grades 4-5.
FRAME investigated strategies to enhance the mathematics in museum-based making and tinkering activities and laid the foundation for a full research study on broadening family participation in mathematics through making.
FUN brought together learning-game research teams from Finland and the USA to conduct cross-team studies looking for similarities and differences arising in different cultures and different gaming environments.