Our Legacy of Impactful Projects
At TERC, we take pride in our ongoing commitment to shaping the STEM education landscape through innovative projects and groundbreaking research. Delve into our archives to discover the stories, methodologies, and outcomes of these impactful projects. Even though they may no longer be actively running, the knowledge and insights gained from these initiatives continue to shape the future of STEM education.
FRAME investigated strategies to enhance the mathematics in museum-based making and tinkering activities and laid the foundation for a full research study on broadening family participation in mathematics through making.
FUN brought together learning-game research teams from Finland and the USA to conduct cross-team studies looking for similarities and differences arising in different cultures and different gaming environments.
iSWOOP brought scientists, educators, and interpreters together to foster a better understanding of the science that’s going on in national parks.
The LEAP into Science program combined children’s science-themed books with hands-on science activities to promote life-long interest and knowledge of science and did so through partnerships with informal educators at libraries, museums, and other out-of-school time providers.
EdGE designed three games with mechanics related to high school science concepts and researched how gameplay, as well as bridging from the game to the classroom, impacted student learning.
LightAide was an assistive tool for students with visual impairments.
Make Connections was a collaborative, multi-year effort to develop, evaluate, and nationally disseminate an English/Spanish math program for young children and their caregivers.
EdGE and Virtual Space Entertainment (VSE) developed Martian Boneyards—a game of scientific collaboration in the HD, MMO environment Blue Mars—and researched how adult players developed science inquiry skills through solving the science-based mystery.
Researchers studied the development of implicit computer skills through a 3D puzzle-based game called May’s Journey.
MSPnet.org was an online professional learning network created to serve NSF’s MSP (Math and Science Partnership) program. It facilitated the sharing of strategies, challenges, resources, and expertise within and across MSP projects.