Our projects and research shape the STEM education field by introducing innovative curricula and improving student access to STEM.
We support more than 60 active projects every year, and our high-quality, innovative research is based on the understanding that for STEM, real-world application matters. We inspire, motivate, and create life-long learners by helping students connect what they are taught in the classroom to the world around them.
These projects and our research are designed to encompass a wide range of subjects and disciplines within STEM education and teaching methods to expand accessibility for all eager minds.
Teaching and Learning Science Practices in the Context of Complex Earth Systems
Extracting Salient Scenarios from Interaction Logs helps students understand the principles of complex systems by developing a new type of education technology to support their learning and participation in the multi-person immersive simulation.
The Focus on Energy Summer Workshop empowers elementary teachers to incorporate foundational energy ideas accurately and effectively in their own curriculum.
Focus on Energy is an innovative approach for teaching and learning about energy in grades 4-5.
FRAME investigates strategies for enhancing the mathematics in museum-based making and tinkering activities and lays the foundation for a full research study on broadening family participation in mathematics through making.
FUN brought together learning-game research teams from Finland and the USA to conduct cross-team studies looking for similarities and differences arising in different cultures and different gaming environments.
GeoHazard will integrate Earth systems models with easy-to-use data analysis tools to allow students to make sense of fundamental science concepts and enable them to evaluate natural hazards holistically.
SEEC’s process evaluation focuses on teacher plans, concerns, and instructional needs.
Strengthening the Cultural Relevance of the Head Start on Engineering Program for Spanish-Speaking Families
Developing and evaluating a video game that empowers student learning through collaboration and exploration to solve problems.