Our projects and research shape the STEM education field by introducing innovative curricula and improving student access to STEM.

We support more than 60 active projects every year, and our high-quality, innovative research is based on the understanding that for STEM, real-world application matters. We inspire, motivate, and create life-long learners by helping students connect what they are taught in the classroom to the world around them.


These projects and our research are designed to encompass a wide range of subjects and disciplines within STEM education and teaching methods to expand accessibility for all eager minds.

  • Focus Populations

  • Content Areas

Immersed Games Evaluation
Immersed Games Evaluation

Developing and evaluating a video game that empowers student learning through collaboration and exploration to solve problems.

INFACT
INFACT

INFACT is a consortium of leading researchers and practitioners in CT education. EdGE at TERC is leading the team in the design, development, implementation and research of a comprehensive set of teaching and learning materials for inclusive computational thinking (CT).

Innovators Developing Accessible Tools for Astronomy (IDATA)
Innovators Developing Accessible Tools for Astronomy (IDATA)

IDATA engages middle and high school students in designing software to make astronomy accessible to people with blindness or visual impairments.

Investigations Center for Curriculum and Professional Development
Investigations Center for Curriculum and Professional Development

A project that developed and now supports Investigations, a focused coherent, and rigorous K-5 mathematics curriculum that places making sense of mathematics at the heart of the work, for students and for teachers.

Investigations Professional Development
Investigations Professional Development

Professional Development that has supported more than 35,000 educators around the globe, with in-person workshops, online courses, and implementation support.

iSWOOP
iSWOOP

“iSWOOP is a way to bring scientists, educators, and interpreters together to foster a better understanding of science that’s going on in national parks.” — iSWOOP Scientist

Leap into Science
Leap into Science

The LEAP into Science program combines children’s science-themed books with hands-on science activities to promote life-long interest and knowledge of science and does so through partnerships with informal educators at libraries, museums, and other out-of-school time providers.

Leveling Up
Leveling Up

EdGE designed three games with mechanics related to high school science concepts and researched how gameplay, as well as bridging from the game to the classroom, impacted student learning.

Life Sciences Group
Life Sciences Group

The TERC Life Sciences Group, a research and development program, is founded on the conviction that students can and should experience the life sciences as dynamic fields of inquiry whose diversity reflects the immense diversity of living systems.

Literature Analysis and Synthesis of Women of Color in Technology and Computing (LASOW)
Literature Analysis and Synthesis of Women of Color in Technology and Computing (LASOW)

Conducting a systematic synthesis of the empirical literature on women of color in computing and technology.