UniVRsal Access
Broadening Participation in Informal STEM Learning for Autistic Learners and Others through Virtual Reality
Lead Staff:
Teon EdwardsProject Staff:
Jamie LarsenIbrahim Dahlstrom-Hakki
Jodi Asbell-Clarke
Zac Alstad
Erin Bardar
SummaryFor UniVRsal Access, EdGE is co-designing a STEM-based Virtual Reality (VR) game, Europa Prime, with learners who have sensory, attention, and/or social differences and researching how VR can be used to increase access to and broaden participation in informal STEM education, especially for neurodivergent learners.
During the first two years of the project, EdGE conducted extensive co-design with students at Landmark College, a post-secondary institute for learners with ADHD, autism, dyslexia, and other learning differences, as well as research on the preferences and performances of neurodivergent and neurotypical (by self-report) participants under a variety of sensory experiences.
Now Europa Prime is being developed in collaboration with the Virtual Reality team at MXTreality, in preparation for both additional research on sensory, attention, and social scaffolding in VR and public distribution of the game.
Videos
Photo Gallery
For UniVRsal Access, EdGE is co-designing a STEM-based Virtual Reality (VR) game, Europa Prime, with learners who have sensory, attention, and/or social differences and researching how VR can be used to increase access to and broaden participation in informal STEM education, especially for neurodivergent learners.
During the first two years of the project, EdGE conducted extensive co-design with students at Landmark College, a post-secondary institute for learners with ADHD, autism, dyslexia, and other learning differences, as well as research on the preferences and performances of neurodivergent and neurotypical (by self-report) participants under a variety of sensory experiences.
Now Europa Prime is being developed in collaboration with the Virtual Reality team at MXTreality, in preparation for both additional research on sensory, attention, and social scaffolding in VR and public distribution of the game.
Photo Gallery









Funder:
National Science Foundation
Award Number:
AISL 2005447
MXTreality Landmark College Pacific Science Center Boston Museum of Science
Dates:8/01/20 – 7/31/23
Share This Page: