Senior Leader, STEM Education

Teon   Edwards

Program/Areas of Interest

  • Uses of technology and multimedia for education
  • Physical science, astronomy, Earth science, and computational thinking education
  • Free-choice and wait-time learning
  • Gaming environments for learning
  • Educational television
  • Universal design, differentiated and adaptive learning

Biography

With a background in astrophysics, mathematics, and education and a Master’s Degree from the Harvard Graduate School of Education, with a focus on the use of technology and multimedia in teaching and learning, Teon Edwards has spent over 20 years at TERC developing and researching numerous STEM curricula, experiences, exhibits, tools, and games for both formal and informal settings.

She is co-founder of and a lead designer and production manager for EdGE at TERC. She is also the Chair of the Executive Committee for TERC’s Center for STEM Teaching and Learning (CSTL).

Education

  • B.A. in Astrophysics and Mathematics, Williams College
  • M.Ed. with a focus on Technology and the Use of Multimedia in Education, Harvard Graduate School of Education

Honors & Awards

Winner of AERA ARVEL-SIG Emergent Scholar Award for the paper: Asbell-Clarke, J., Edwards, T., Larsen, J., Rowe, E., Sylvan, E., & Hewitt, J. (2011, April). Collaborative Scientific Inquiry in Arcadia: An MMO gaming environment on Blue Mars.

Highlighted Publications

Rowe, E., Asbell-Clarke, J., Baker, R., Eagle, M., Hicks, A., Barnes, T., Brown, R., & Edwards, T. (2017). Assessing implicit science learning in digital games. Computers in Human Behavior. DOI: 10.1016/j.chb.2017.03.043.

Hamari, J., Shernoff, D. J., Rowe, E., Coller, B., Asbell-Clarke, J., & Edwards, T. (2016). Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning. Computers in Human Behavior, 54, 170-179.

Asbell-Clarke, J., Edwards, T., Larsen, J., Rowe, E., Sylvan, E., & Hewitt, J. (2012). Martian Boneyards: Scientific Inquiry in an MMO Game. International Journal of Game-Based Learning, 2(1), 52-76.