Curriculum Developer

Erin  Bardar

Program/Areas of Interest

  • Bridging formal and informal learning
  • Game-based learning
  • STEM curriculum development

Biography

Dr. Erin Bardar is the Education Materials Director for the Educational Gaming Environments group (EdGE) at TERC. Her primary roles include curriculum development and supporting teachers in bridging implicit STEM learning in digital games to formal classroom learning. Erin has an ScB in Physics and a PhD in Astronomy Education Research, as well as over a decade of experience in STEM curriculum development, professional development, and education research.

Education

  • Ph.D. in Astronomy, Boston University
  • Sc.B. in Physics, Brown University

Honors & Awards

  • NASA Graduate Student Researchers Program (GSRP) Fellow (2004-2006)
  • U.S. Patent for Binocular Spectrometer (#7,202,949)

Highlighted Publications

Rowe, E., Asbell-Clarke, J., Baker, R., Gasca, S., Bardar, E., & Scruggs, R. (2018, April). Labeling Implicit Computational Thinking in Pizza Pass Gameplay. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems(p. LBW568). ACM.

Rowe, E., Bardar, E., Asbell-Clarke, J., Shane-Simpson, C., & Roberts, S. J. (2018). Building Bridges: Teachers Leveraging Game-Based Implicit Science Learning in Physics Classrooms. In K-12 STEM Education: Breakthroughs in Research and Practice(pp. 499-525). IGI Global.

McNeal, K. S., Libarkin, J. C., Ledley, T. S., Bardar, E., Haddad, N., Ellins, K., & Dutta, S. (2014). The role of research in online curriculum development: The case of EarthLabs climate change and Earth system modules. Journal of Geoscience Education62(4), 560-577.