Our projects and research shape the STEM education field by introducing innovative curricula and improving student access to STEM.
We support more than 60 active projects every year, and our high-quality, innovative research is based on the understanding that for STEM, real-world application matters. We inspire, motivate, and create life-long learners by helping students connect what they are taught in the classroom to the world around them.
These projects and our research are designed to encompass a wide range of subjects and disciplines within STEM education and teaching methods to expand accessibility for all eager minds.
Can’t find what you need? Explore our archive of past projects.

Together with Greensboro NC community partners, researchers from TERC and makers from the Forge, a Greensboro-based makerspace, develop ways for makerspaces to offer more opportunities to young women.

Latinx youth engage in design and making to address community needs as they develop positive identities as mathematics learners, doers and users.

This project lays the groundwork for community conversations about the design and deployment of strategies for innovative, biotech solutions that mitigate the range of climate change impacts–increasing the likelihood of such solutions to be widely adopted.

Using augmented reality tools to help students with executive function issues attend to STEM related tasks.

Empowering middle school teachers to integrate biomimicry into STEM units, fostering authentic engagement by aligning with students’ assets, needs, and interests.

A design-based research project studying how best to integrate data practices into high school science, particularly biology.

EdGE is a team of educators, designers, and researchers who design and study digital games and environments to learn how to engage ALL learners in STEM, especially those who are “falling through the cracks”.

The project studies learning gains and attitudinal changes among students. TERC’s evaluation works with faculty to explore implementation, usability, and the potential for sustainability and spread.

A research and development project that explores the potential for engaging students in investigations of real-world civic datasets in ways that align with and support middle school social studies content.

Developing and evaluating a video game that empowers student learning through collaboration and exploration to solve problems.