Our projects and research shape the STEM education field by introducing innovative curricula and improving student access to STEM.

We support more than 60 active projects every year, and our high-quality, innovative research is based on the understanding that for STEM, real-world application matters. We inspire, motivate, and create life-long learners by helping students connect what they are taught in the classroom to the world around them.


These projects and our research are designed to encompass a wide range of subjects and disciplines within STEM education and teaching methods to expand accessibility for all eager minds.

  • Focus Populations

  • Content Areas

Aprendiendo
Aprendiendo

A research project to learn from Spanish-speaking parents of pre-K children, how they engage in and access the Aprendiendo Math Talk training via the use of videos and social media.

Backyard Wilderness
Backyard Wilderness

The Backyard Wilderness project is an evaluation of the informal and formal educational outreach campaign associated with the giant screen film, Backyard Wilderness.

Data Clubs for Middle School Youth
Data Clubs for Middle School Youth

Developing data science materials and activities for after-school and summer experiences

Embodied Physics: STEM Learning for Under-Represented Youth
Embodied Physics: STEM Learning for Under-Represented Youth

Embodied Physics is building resources for science learning environments where Black and Latino students can develop identities as people who practice and are engaged in scientific inquiry.

Environmental Innovation Challenges
Environmental Innovation Challenges

Teaching and Learning Science Practices in the Context of Complex Earth Systems

ESSIL: Extracting Salient Scenarios from Interaction Logs
ESSIL: Extracting Salient Scenarios from Interaction Logs

Extracting Salient Scenarios from Interaction Logs helps students understand the principles of complex systems by developing a new type of education technology to support their learning and participation in the multi-person immersive simulation.

Framing Research on Activities as Mathematical Experiences (FRAME)
Framing Research on Activities as Mathematical Experiences (FRAME)

FRAME investigates strategies for enhancing the mathematics in museum-based making and tinkering activities and lays the foundation for a full research study on broadening family participation in mathematics through making.

Head Start on Engineering
Head Start on Engineering

Strengthening the Cultural Relevance of the Head Start on Engineering Program for Spanish-Speaking Families

Innovators Developing Accessible Tools for Astronomy (IDATA)
Innovators Developing Accessible Tools for Astronomy (IDATA)

IDATA engages middle and high school students in designing software to make astronomy accessible to people with blindness or visual impairments.

iSWOOP
iSWOOP

“iSWOOP is a way to bring scientists, educators, and interpreters together to foster a better understanding of science that’s going on in national parks.” — iSWOOP Scientist