Our projects and research shape the STEM education field by introducing innovative curricula and improving student access to STEM.

We support more than 60 active projects every year, and our high-quality, innovative research is based on the understanding that for STEM, real-world application matters. We inspire, motivate, and create life-long learners by helping students connect what they are taught in the classroom to the world around them.


These projects and our research are designed to encompass a wide range of subjects and disciplines within STEM education and teaching methods to expand accessibility for all eager minds.

Can’t find what you need? Explore our archive of past projects.

  • Focus Populations

  • Content Areas

EdGE
EdGE

EdGE is a team of educators, designers, and researchers who design and study digital games and environments to learn how to engage ALL learners in STEM, especially those who are “falling through the cracks”.

Exploring Data Science Through the Lens of Civics Education
Exploring Data Science Through the Lens of Civics Education

A research and development project that explores the potential for engaging students in investigations of real-world civic datasets in ways that align with and support middle school social studies content.

Innovators Developing Accessible Tools for Astronomy (IDATA)
Innovators Developing Accessible Tools for Astronomy (IDATA)

IDATA engages middle and high school students in designing software to make astronomy accessible to people with blindness or visual impairments.

Math, Spatial Reasoning, and Computational Thinking through Making (MPACT)
Math, Spatial Reasoning, and Computational Thinking through Making (MPACT)

MPACT provides opportunities for students to engage in computational thinking, spatial reasoning, and mathematical concepts through design and hands-on making projects.

Neurodiversity in STEM at TERC
Neurodiversity in STEM at TERC

Neurodiversity in STEM is a network of educators, researchers, and designers studying new methods to reveal, nurture, and support STEM problem-solving talents in neurodivergent learners.

Reaching Across the Hallway
Reaching Across the Hallway

Broadening rural middle school history students’ participation in meaningful and culturally relevant CS instruction.

Robots in Science
Robots in Science

Robots in Science supports middle school physical science teachers to develop and implement integrated robotics units in their classrooms.

UniVRsal Access
UniVRsal Access

For UniVRsal Access, EdGE is co-designing a Virtual Reality (VR) STEM mystery game with learners with autism, embedding supports for sensory, attention, and social issues, and researching how VR can be used to increase access and broaden participation in STEM learning.