April 6, 2016
FOR IMMEDIATE RELEASE
Contact:Ken Mayerken_mayer@terc.edu617.873.9670
Cambridge, MA — The TERC Board of Trustees announced today the permanent appointment of Laurie Brennan as TERC president. Brennan, a senior management leader at TERC for more than a decade, has been serving as interim president for the past 18 months.
“The Board is unanimous and confident we have the right person to move TERC forward in its mission to improve STEM education,” said Board Chair George Hein. » Read more
November 19, 2015
TERC, Inc. is looking for students in grades 5-8 to test a prototype of a new, serious science game being designed to support independent, personalized learning of NGSS topics in Structure and Properties of Matter, Space Systems and other areas. As part of the game, students enter a virtual world as Avatars, where they can
do space/time travel,ask questions of expert Avatars (e.g., Albert Einstein), anduse what they learn to help them make strategic game choices. » Read more
November 18, 2015
November 10, 2015
TERC has revised and enhanced its groundbreaking mathematics curriculum for adult learners. Now available from McGraw-Hill EMPower Plus builds the conceptual foundation necessary for students to succeed on the mathematics portion of high school equivalency exams, and teaches the math skills needed to excel in 21st century careers. To individualize the learning experience, educators can combine EMPower Plus with ALEKS, McGraw-Hill Education’s adaptive learning platform for math, to meet each learner where he or she needs to be met in order to develop their skills efficiently and effectively. » Read more
August 3, 2015
August 3, 2015
Cambridge, MA – The National Science Foundation awarded the Educational Gaming Environment Group (EdGE) at TERC a $1.9 million, 3-year grant to conduct an implementation research study to understand the development of computational thinking for upper elementary and middle grade students. EdGE researchers, building on their experience measuring implicit science learning in games with research methods such as Educational Data Mining (EDM), will study the impact of the computational thinking game Zoombinis. The study will investigate how youth develop implicit knowledge about computational thinking in Zoombinis gameplay and how educators can leverage that knowledge to improve classroom learning. » Read more
May 11, 2015
NSF 2015 Teaching and Learning Video ShowcaseOpens May 11: Encourages Public Conversation of STEM Education Innovations
May 11, 2015
Cambridge, MA — TERC announced today the opening of the NSF 2015 Teaching and Learning Video Showcase with 112 videos highlighting research and innovative practices to improve STEM and computer science education. Representing initiatives funded by the National Science Foundation (NSF), the three-minute videos showcase a diverse portfolio of education programs that focus on a wide range of topics including robotics, » Read more