“You can bring yourself into your piece.” Young women’s agency in making
“You can bring yourself into your piece.” Young women’s agency in making

How can makerspaces better support young women’s agency and engagement? The AAMASE project explored how hands-on making experiences, from resin art to woodworking and laser engraving, can foster self-efficacy, personalization, connection, planning, and iteration among high-school-aged young women.

Score:
TERC Experts Publish Groundbreaking Resource on Teaching Early Algebra to Improve Students’ Ability in Mathematics
TERC Experts Publish Groundbreaking Resource on Teaching Early Algebra to Improve Students’ Ability in Mathematics

New book by Maria Blanton, Angela Murphy Gardiner offers insight, practical guidance to help teachers empower young learners to think algebraically, leading to later mathematical prowess

Score:
Ibrahim Dahlstrom-Hakki to present at 2026 IMBES Conference
Ibrahim Dahlstrom-Hakki to present at 2026 IMBES Conference

TERC researcher Ibrahim Dahlstrom-Hakki will present findings from the NeuroVivid project at IMBES 2026, exploring how co-designed, hands-on neurotechnology experiences can support STEM interest, identity, engagement, and belonging among neurodivergent youth.

Score:
The Science Museum as a Space for Neurodivergent Community
The Science Museum as a Space for Neurodivergent Community

The NeuroVivid program demonstrates how science museums can create inclusive spaces where neurodivergent youth can explore STEM, build community, and be themselves.

Score:
Assessing Machine Learning understanding in High School Healthcare AI curriculum
Assessing Machine Learning understanding in High School Healthcare AI curriculum

TERC researchers examine how a healthcare-focused AI curriculum helps high school students build foundational machine learning knowledge and skills.

Score:
Vote for TERC’s SXSW EDU Panel!
Vote for TERC’s SXSW EDU Panel!

We’re excited to be part of the proposed SXSW EDU session, “Beyond Co-design: Building Partnerships for Better Media.” The panel will explore how co-design can evolve into meaningful, lasting partnerships that lead to more inclusive and effective educational media.

Score:
New App from Sound Travels Explores How Sound Shapes Focus
New App from Sound Travels Explores How Sound Shapes Focus

Explore an interactive experience from TERC’s Sound Travels project that invites you to think about how sound shapes your attention and concentration.

Score:
Camper and Educator Opportunities for NeuroVivid
Camper and Educator Opportunities for NeuroVivid

This August, the NeuroVivid project is bringing its Brain Computer Interface (BCI) makerspace experience to the Charles River Museum of Industry and Innovation (Waltham, MA). Middle school students can participate in this hands-on camp, designed with neurodivergent learners in mind and engaging for all students. In addition, educators are invited to join our facilitator training to explore the program’s innovative design and neuroinclusive approach.

Score:
Crushing It: Home Runs and Ballpark Dimensions
Crushing It: Home Runs and Ballpark Dimensions

This baseball-themed task developed by researcher Ken Rafanan and collaborators, allows teachers to empower students as sense makers and innovative designers while simultaneously linking to learning goals and standards.

Score:
Teacher as Designers: Using Robotics to Integrate Computational Thinking and Science
Teacher as Designers: Using Robotics to Integrate Computational Thinking and Science

TERC researchers examine how middle school teachers designed and implemented robotics-based science units that integrated computational thinking practices, positioning teachers as curriculum designers rather than curriculum consumers.

Score: