The ExIST project engages teachers in Professional Learning that seeks to enhance teachers’ perception of the important role of systems in biology and understand how game design can support students’ systems thinking.
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Debra Bernstein and Mike Cassidy are co-editing a special issue of Frontiers in Education focused on “Transforming Global Education Through AI and Emerging Technologies”.
Submissions should explore how AI and emerging tools are reshaping teaching, learning, and equity across disciplines such as science, math, computer science, and engineering.
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10/31/25, 9:40–10:30
An interactive K-5 workshop
Excursions: Activities That Connect Students with Their Interests, Communities and the World
Below are examples of TERC’s existing digital mathematics curricula and assessments.
Adult Numeracy Instruction (ANI): A national training that originated at TERC as Teachers Investigating Adult Numeracy (TIAN).
Adults Reaching Algebra Readiness (AR)^2: A research-based professional development series building upon the content presented in the ANI (Adult Numeracy Instruction) professional development project.
Curriculum for Adults Learning Math (CALM) 22 Workplace Application Assessments
BeCALM: A cognitively rigorous, » Read more
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Shows how multimodal, dance-based assessment can honor students’ cultural knowledge and support deeper physics sense-making.
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TERC’s Jodi Asbell-Clarke is featured in Larry Ferlazzo’s Education Week column on the biggest challenges teachers face, highlighting project-based learning as a powerful way to engage diverse learners.
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Qualitative meta-synthesis looks across findings from qualitative research literature to answer a synthesis question and construct greater meaning for a topic. This webinar is focused on introducing the informal STEM education (ISE) field to qualitative meta-synthesis and its purposes, practicality, and importance.
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Building on TERC’s expertise in game-based learning, astrobiology education, and co-design by, with, and for neurodivergent learners, Europa Prime VR blends space exploration, science learning, playful puzzles, sensory and attention-scaffolds, and a science-fiction narrative into a grand VR experience.
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October 18th
Biomimicry: Science + Engineering Design Inspired by Nature!