Our projects address the full spectrum of topics and issues associated with STEM education, and they often result in insightful and inspiring publications.

From books to peer-reviewed journals, op-ed pieces, and conference presentations, our publications allow you to explore the wide range of research TERC staff have undertaken for more than 55 years. These materials answer challenging questions, uncover important findings, and delve deeper into creating a level playing field for life-long learners. Every day we strive to inform and engage our audience with the best practices in education for all learners, as well as professional development, and evaluation. We’re moving the world forward with STEM education, and our publications can help you join the movement.

  • Focus Populations

  • Content Areas

Designing biomimetic robots: iterative development of an integrated technology design curriculum
Designing biomimetic robots: iterative development of an integrated technology design curriculum

Debra Bernstein, Gillian Puttick, Kristen Wendell, Fayette Shaw, Ethan Danahy & Michael Cassidy
November 24, 2021

Inclusive VR through Inclusive Co-Design with Neurodiverse Learners
Inclusive VR through Inclusive Co-Design with Neurodiverse Learners

Ibrahim Dahlstrom-Hakki, Teon Edwards, Jamie Larsen, Zachary Alstad, Gerald Belton, Daniel Lougen, & Daniel Santana
June 28, 2021

U!Scientist: Designing for People-Powered Research in Museums
U!Scientist: Designing for People-Powered Research in Museums

Mmachi God'sglory Obiorah, James K. L. Hammerman, Becky Rother, Will Granger, Haley Margaret West, Michael Horn, Laura Trouille
May 6, 2021

Assessing Implicit Computational Thinking in Zoombinis Puzzle Gameplay
Assessing Implicit Computational Thinking in Zoombinis Puzzle Gameplay

Elizabeth Rowe, Ma Victoria Almeda, Jodi Asbell-Clarke, Richard Scruggs, Ryan Baker, Erin Bardar, Santiago Gasca
January 27, 2021

The development of students’ computational thinking practices in elementary- and middle-school classes using the learning game, Zoombinis
The development of students’ computational thinking practices in elementary- and middle-school classes using the learning game, Zoombinis

J. Asbell-Clarke, E. Rowe, V. Almeda, T. Edwards, E. Bardar, S. Gasca, R.S. Baker, R. Scruggs
October 10, 2020

U!Scientist: Designing for People-Powered Research in Museums
U!Scientist: Designing for People-Powered Research in Museums

Mmachi God’sglory Obiorah, James K.L. Hammerman, Becky Rother, Will Granger, Haley Margaret West, Michael Horn, Laura Trouille
May 7, 2021

Distributing Expertise to Integrate Computational Thinking Practices
Distributing Expertise to Integrate Computational Thinking Practices

Michael Cassidy, Eli Tucker-Raymond, Gillian Puttick
March 1, 2020

Advancing Research in Game-Based Learning Assessment: Tools and Methods for Measuring Implicit Learning
Advancing Research in Game-Based Learning Assessment: Tools and Methods for Measuring Implicit Learning

Elizabeth Rowe, Jodi Asbell-Clarke, Erin Bardar, Mia Almeda, Ryan S. Baker, Richard Scruggs, Santiago Gasca
November 1, 2019