The Educational Gaming Environments group (EdGE) at TERC designs and researches STEM-learning games and technology tools for differentiated and adaptive learning.
Founded in 2009, EdGE continues to use innovative methods in design and research to (a) grow a suite of STEM and computational thinking (CT) learning games and (b) help inform the field about how game-based learning can be used to reach ALL learners, including those with cognitive differences such as Autism, ADHD, executive function (EF) challenges, and other learning differences.
TERC is a nonprofit made up of teams of math and science education and research experts dedicated to innovation and creative problem solving. At the frontier of theory and practice, TERC’s work encompasses research, content and curriculum development, technology innovation, professional development, and program evaluation. TERC has a passion for social justice and strives to create level playing fields for all learners, reaching more than three million students every year. To learn more, please visit www.terc.edu.