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Europa Prime: A Co-Designed, Inclusive STEM-Learning VR Experience (2023)
The Institute for Meta-Synthesis: Purpose, Activities, and Outcomes (2023)
Co-Design of a VR Game with Neurodivergent Learners (2022)
Co-Designing a VR STEM Mystery Game w/ Neurodiverse Learners (2021)
STEM for All Multiplex (2020)
Increasing STEM Signing Knowledge of Student Interpreters (2020)
iSWOOP Transforms (2018)
Using Eye Tracking to Measure Implicit Learning in Students with LD, ADHD, and ASD (2017)
Diverse Learning Technologies: Helping students with LD, ADHD, and ASD reach their full potential in STEM (2016)
Recent Comments
Nuria Jaumot-Pascual
on
STEM for All Multiplex (2020)
Nuria Jaumot-Pascual
on
Workforce Stories for Deaf or Hard of Hearing Adolescents (2022)
Elise Levin-Guracar
on
Head Start on Engineering: Collaborating with Families for a More Equitable Vision of STEM Education (2023)
Jim Hammerman
on
Evolving Minds: Teaching natural selection in third grade classrooms (2023)
Jim Hammerman
on
The Climate Lab: Schools as Satellite Field Stations (2017)
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