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Europa Prime: A Co-Designed, Inclusive STEM-Learning VR Experience (2023)
The Institute for Meta-Synthesis: Purpose, Activities, and Outcomes (2023)
Co-Design of a VR Game with Neurodivergent Learners (2022)
Co-Designing a VR STEM Mystery Game w/ Neurodiverse Learners (2021)
STEM for All Multiplex (2020)
Increasing STEM Signing Knowledge of Student Interpreters (2020)
iSWOOP Transforms (2018)
Using Eye Tracking to Measure Implicit Learning in Students with LD, ADHD, and ASD (2017)
Diverse Learning Technologies: Helping students with LD, ADHD, and ASD reach their full potential in STEM (2016)
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