ND in STEM has curated a library of materials of value to the community.

Article: Including Neurodiversity in Computational Thinking

Click here to read the full article and visit this page to learn more about project INFACT, including access to free teaching and learning materials.

Article Introduction: “The foundational practices of Computational Thinking (CT) present an interesting overlap with neurodiversity, specifically with differences in executive function (EF). An analysis of CT teaching and learning materials designed for differentiation and support of EF show promise to reveal problem-solving strengths of neurodivergent learners.”

Written by Jodi Asbell-Clarke, Ibrahim Dahlstrom-Hakki, John Voiklis, Bennett Attaway, Jena Barchas-Lichtenstein, Teon Edwards, Erin Bardar, Tara Robillard, Kelly Paulson, Shuchi Grover, Maya Israel, Fengfeng Ke, and David Weintrop.

Research Study: VR and Neurodiverse Learners

Click here to read The impact of visual and auditory distractions on the performance of neurodiverse students in virtual reality (VR) environments by ND in STEM at TERC team members. From the article:

“The affordances of new systems, such as virtual reality (VR), could be useful for allowing neurodivergent students more deliberate control over what information they experience and what information they do not. This study seeks to explore the dynamics of attention in VR environments.”

Written by Ibrahim Dahlstrom-Hakki, Zachary Alstad, and Teon Edwards.

Engineering for Equity

TERC researchers Scott Pattison and Smirla Ramos Montañez reflected on assumptions, learned from others, and explored new ways that their research could both uncover and help dismantle inequities and racism in the STEM education system. Download the free eBook.

Reaching and Teaching Neurodivergent Learners in STEM

Published November 14, 2023, Jodi Asbell-Clarke’s new book explores strategies for embracing, not changing, uniquely talented problem solvers. Learn more about Jodi and her book here!

EdGE at TERC Publications

The Educational Gaming Environments group (EdGE) at TERC designs and researches STEM-learning games and technology tools for differentiated and adaptive learning. Publications may be of interest to researchers and others.

Computer Science in K-12: An A to Z Handbook on Teaching Programming

INFACT partner Shuchi Grover edited a collection of guides to computer science education, written for teachers and by teachers and researchers. Chapters include “Universal Design: Reaching All Students” and “Worked Examples and Other Scaffolding Strategies.” Learn more about the book.