Museum exhibit designers, endangered species researchers, citizen science leaders, and iSWOOP project leaders will meet to make their case for scientists to increase the visibility of their cutting edge research by exploring partnerships with informal educators.
Those with an interest in the rich rewards that come when scientists and those in informal venues like parks and museums collaborate are invited to attend.
STEM for All Video Showcase, Transforming the Educational Landscape, May 14 – 21, 2018 call for presenters!
October 16, 2017—Conference News
CHI PLAY 2017- Amsterdam. Assessing implicit computational thinking in Zoombinis gameplay poster session
Register now for Jodi Asbell-Clarke's talk at TEDXYOUTH @ BEACONSTREET on 11/4/17, Boston, MA
Center for Innovative Research in Cyber Learning — Perspective on EdGE
TERC Welcomes Two New Board Members
TERC’s Board of Trustees has appointed two new members: Dr. Diane Souvaine, Professor of Computer Science and Adjunct Professor of Mathematics at Tufts University, and Dr. Nadine Bonda, Assistant Professor at American International College. More »
Algebraic Reasoning in the Elementary Classroom: Results of a Professional Development Program for Teachers
Authors: Susan Jo Russell, Deborah Schifter, Virginia Bastable. Megan Franke
This paper describes a professional development experience designed to help teachers support their students to make, represent, and justify generalizations about the behavior of the operations … Read More »
STEM Education Evaluation Center (SEEC) offers consultation, external evaluation, and research support for existing STEM education grants and programs, and we collaborate with proposal writing teams to design studies. We are experienced quantitative and qualitative researchers with expertise grounded in theory and practice spanning STEM education.
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Zoombinis, the small blue creatures, each with distinct personalities and appearances, are all imprisoned by the evil Bloats who took over their home – and they need your help to reach the safety of Zoombiniville. Using logic, data analysis, pattern finding and problem solving skills, children and adults will face a series of increasingly difficult challenges set within entertaining environments such as Pizza Pass, Titanic Tattooed Toads and Mudball Wall. Learn More »