Playing with Science

Rebecca Vieyra, Teon Edwards, Elizabeth Rowe, and Jodi Asbell-Clarke
Science Teacher, Vol. 82, No. 5, pp. 51-59. July 2015


Gaming is becoming an effective form of learning and assessment and shouldn’t be overlooked in an increasingly technological world. The games described in this article (“Impulse,” “Quantum Spectre,” and “Ravenous”), entertaining enough to be played by the general public, are also appropriate and useful in a classroom setting.