Playing with Science
Rebecca Vieyra, Teon Edwards, Elizabeth Rowe, and Jodi Asbell-Clarke
Science Teacher, Vol. 82, No. 5, pp. 51-59. July 2015
Summary
Gaming is becoming an effective form of learning and assessment and shouldn’t be overlooked in an increasingly technological world. The games described in this article (“Impulse,” “Quantum Spectre,” and “Ravenous”), entertaining enough to be played by the general public, are also appropriate and useful in a classroom setting.

Content Areas:
Out of School / Informal Education
Science
Technology



Related People:
Jodi Asbell-Clarke and Elizabeth Rowe