Our projects address the full spectrum of topics and issues associated with STEM education, and they often result in insightful and inspiring publications.

From books to peer-reviewed journals, op-ed pieces, and conference presentations, our publications allow you to explore the wide range of research TERC staff have undertaken for more than 55 years. These materials answer challenging questions, uncover important findings, and delve deeper into creating a level playing field for life-long learners. Every day we strive to inform and engage our audience with the best practices in education for all learners, as well as professional development, and evaluation. We’re moving the world forward with STEM education, and our publications can help you join the movement.

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Bridging Disciplines: Integrating Computer Science and Social Studies in Rural Middle Schools
Bridging Disciplines: Integrating Computer Science and Social Studies in Rural Middle Schools

Debra Bernstein, Eric Hochberg, Santiago Gasca, Michael Berson, Kristen Franklin, and Perry Shank
February 27, 2025

Exploring the Viability of Using Eye Tracking to Detect Neurodivergent Learners’ Implicit Learning in a Physics Game
Exploring the Viability of Using Eye Tracking to Detect Neurodivergent Learners’ Implicit Learning in a Physics Game

Ibrahim Dahlstrom-Hakki; Elizabeth Rowe; Jodi Asbell-Clarke; Mia Almeda
July 1, 2024

The Role of Giving Back and Two-Eyed Seeing for Engineering & Computer Science Indigenous Students Transitioning to the Workplace
The Role of Giving Back and Two-Eyed Seeing for Engineering & Computer Science Indigenous Students Transitioning to the Workplace

Nuria Jaumot-Pascual, Tiffany D. Smith, Christina B. Silva, Maria Ong, Matthew Madison
May 16, 2024

Including Neurodiversity in Computational Thinking
Including Neurodiversity in Computational Thinking

Jodi Asbell-Clarke, et al.
April 8, 2024

“So, we kind of started from scratch, no pun intended”: What can students learn from designing games?
“So, we kind of started from scratch, no pun intended”: What can students learn from designing games?

Puttick, G., Cassidy, M., Tucker-Raymond, E., Troiano, G. M., & Harteveld, C.
December 4, 2023

“I can do data for my people”: experiences of giving back for Native undergraduates in computing
“I can do data for my people”: experiences of giving back for Native undergraduates in computing

Nuria Jaumot‑Pascual, Kathy DeerInWater, Maria Ong, Christina B. Silva
June 19, 2023

Multimodal Data Fusion to Track Students’ Distress during Educational Gameplay
Multimodal Data Fusion to Track Students’ Distress during Educational Gameplay

Jewoong Moon, Fengfeng Ke, Zlatko Sokolikj, Ibrahim Dahlstrom-Hakki
December 16, 2022

Women of Color Leveraging Community Cultural Wealth to Persist in Computing and Tech Graduate Education: A Qualitative Meta-Synthesis
Women of Color Leveraging Community Cultural Wealth to Persist in Computing and Tech Graduate Education: A Qualitative Meta-Synthesis

Nuria Jaumot-Pascual, Maria Ong, Christina Silva and Audrey Martínez-Gudapakkam
December 7, 2021