Our projects and research shape the STEM education field by introducing innovative curricula and improving student access to STEM.

We support more than 60 active projects every year, and our high-quality, innovative research is based on the understanding that for STEM, real-world application matters. We inspire, motivate, and create life-long learners by helping students connect what they are taught in the classroom to the world around them.


These projects and our research are designed to encompass a wide range of subjects and disciplines within STEM education and teaching methods to expand accessibility for all eager minds.

Can’t find what you need? Explore our archive of past projects.

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Native Women and Two-Spirit Individuals in Computing Higher Education (NAWC2)
Native Women and Two-Spirit Individuals in Computing Higher Education (NAWC2)

This study examines landscape data and trends on participation of Native women and two-spirit individuals in computing through a scoping review of the existing literature.

NeuroVivid
NeuroVivid

The NeuroVivid project is developing a BCI maker experience for neurodiverse multi-cultural learners to broaden interest in STEM.

Paras and Parents Partnership (P3)
Paras and Parents Partnership (P3)

Provided parents with accessible ways to support their children’s math learning.

Revealing the Invisible
Revealing the Invisible

Investigators from TERC, Landmark College, and MIT collaborated to examine the relationships among patterns of play in a digital game (“Impulse”), student attention (measured from eye- and head-tracking devices); and student learning about Newton’s first and second laws.

Robots in Science
Robots in Science

Robots in Science supports middle school physical science teachers to develop and implement integrated robotics units in their classrooms.

SportsLab:2020
SportsLab:2020

SportsLab: 2020 is opening the door to 21st Century careers through a sports research and shoe design challenge.

UniVRsal Access
UniVRsal Access

For UniVRsal Access, EdGE is co-designing a Virtual Reality (VR) STEM mystery game with learners with autism, embedding supports for sensory, attention, and social issues, and researching how VR can be used to increase access and broaden participation in STEM learning.

VideoReView
VideoReView

Empowering Teachers Through VideoReView is a NSF funded research and development project to enhance elementary science teachers’ attention to students’ science thinking.