Our projects and research shape the STEM education field by introducing innovative curricula and improving student access to STEM.
We support more than 60 active projects every year, and our high-quality, innovative research is based on the understanding that for STEM, real-world application matters. We inspire, motivate, and create life-long learners by helping students connect what they are taught in the classroom to the world around them.
These projects and our research are designed to encompass a wide range of subjects and disciplines within STEM education and teaching methods to expand accessibility for all eager minds.
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A research and development project that explores the potential for engaging students in investigations of real-world civic datasets in ways that align with and support middle school social studies content.
Developing and evaluating a video game that empowers student learning through collaboration and exploration to solve problems.
IDATA engages middle and high school students in designing software to make astronomy accessible to people with blindness or visual impairments.
“iSWOOP is a way to bring scientists, educators, and interpreters together to foster a better understanding of science that’s going on in national parks.” — iSWOOP Scientist
The TERC Life Sciences Group, a research and development program, is founded on the conviction that students can and should experience the life sciences as dynamic fields of inquiry whose diversity reflects the immense diversity of living systems.
Conducting a systematic synthesis of the empirical literature on women of color in computing and technology.
Conducting a systematic synthesis of the empirical literature on women of color in computing and technology.
EdGE and Virtual Space Entertainment (VSE) developed Martian Boneyards—a game of scientific collaboration in the HD, MMO environment Blue Mars—and researched how adult players developed science inquiry skills through solving the science-based mystery.
MPACT provides opportunities for students to engage in computational thinking, spatial reasoning, and mathematical concepts through design and hands-on making projects.
MIaFS addresses a largely under-studied population, in this case Faculty of Color in STEM (FCS) who are also Gender and Sexual Minorities (GSM), through the use of methods rarely used in STEM education research, namely participant-generated Arts-Informed Research (AIR).