Inclusive Exploring Computer Science and the Disabled
This project supports middle and high school students with visual impairments. More »
Zoombinis, the small blue creatures, each with distinct personalities and appearances, are all imprisoned by the evil Bloats who took over their home – and they need your help to reach the safety of Zoombiniville. Using logic, data analysis, pattern finding and problem solving skills, children and adults will face a series of increasingly difficult challenges set within entertaining environments such as Pizza Pass, Titanic Tattooed Toads and Mudball Wall. Learn More »
—Proceedings of the Games + Learning + Society Conference. (2016).
This paper presents findings from case studies of two girls who designed games to teach other youth about climate change. Analysis of how their environmental attitudes shaped their design decisions … Read More »
Online courses' interactive sessions include readings, doing math, watching classroom video clips, and looking at and sorting student work. Participants share, collaborate, and reflect on the key learnings of each session with other educators in the Discussion Forum. Learn More »
— NSF Program aims to broaden participation in STEM at national scale, with 37 awards totaling nearly $14 million.
June 1, 2016—Announcement
Marlene Kliman gives "Three Tips for Teachers" in the Harvard Family Research Project's FINE Newsletter.
May 16, 2016—Announcement
TERC’s iSWOOP2.0 Launches National Science Communications Program in Acadia
TERC Hosts NSF 2016 STEM for All Video Showcase